"Adaptation requires two things: mutation and selection. Mutation produces variety and deviation; selection kills off the least functional mutations. Our old, craft-based, pre-computer system of professional practice-in medicine and in other fields-was all mutation and no selection. There was plenty of room for individuals to do things differently from the norm; everyone could be an innovator. But there was no real mechanism for weeding out bad ideas or practices.
"Computerization, by contrast, is all selection and no mutation. Leaders install a monolith, and the smallest changes require a committee decision, plus weeks of testing and debugging to make sure that fixing the daylight-saving-time problem, say, doesn't wreck some other, distant part of the system."
-- Atul Gawande, "Why Doctors Hate Their Computers", The New Yorker, 2018-11-12 thanks to siderea for linking to this)
[Merry eleventh day of Christmas!]
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(no subject)
Software in other markets, like social networking or computer games, evolved in an environment with very different selective pressures. This kind of software is much more mutative, and for good reason: it's very unlikely that someone will die because of a bug introduced in a website-wide redesign or a glitch in a patch to a computer game.