Syntonic_Comma fundamentally confuses the words "ought" and "is."
This is not a perfect world. This is not how the game is played. No amount of screaming "baseball ought to be chess" will change baseball. They are two different games. Politics is its own game. The rules don't always make logical sense, just like baseball and chess rules don't make logical sense. However, everyone knows how the game is played, so we can all play by the same rules. A sensical game is played on the background of nonsensical rules.
Likewise, politics is played by an communally understood set of rules. You don't have to LIKE those rules. In this case, you lobby your representative because that's how the game is played. How else is the representative to know WHAT YOU WANT? He can't come around to you. He doesn't even know who you are. He only knows what you communicate to him, and how much money or pressure you can give. That's the game. That's politics. That's how it works in all it's ugly and inexact glory.
This works the same with SF writers. FAN: Why don't the writers listen to what the fans want? WRITERS: You fans want everything. When you say "fans", what united set of fans are you talking about? We get letters for and against every character. Which fans should we listen to?
It's the same with politics. Many people elect a representative. Now, who should they listen to? What single voice have the people spoken with? How clear is it? The practical solutions are to give money (influence) or pressure (creating a group of people with a loud voice), or both. That's the game. That's how it works. We have multiple groups with diverging and contradicting opinion attempting to influence our representatives. That's the game. That's why we need to be activists.
Just as important, our representatives don't know all the issues. How are they to be educated? By the newspaper? By the oppositing political party? By random chance? Again, it's up to the people to form groups and to petition their representatives with the vision of these groups.
Thus, Move On is playing the game as it is played, and they do good stuff.
(no subject)
This is not a perfect world. This is not how the game is played. No amount of screaming "baseball ought to be chess" will change baseball. They are two different games. Politics is its own game. The rules don't always make logical sense, just like baseball and chess rules don't make logical sense. However, everyone knows how the game is played, so we can all play by the same rules. A sensical game is played on the background of nonsensical rules.
Likewise, politics is played by an communally understood set of rules. You don't have to LIKE those rules. In this case, you lobby your representative because that's how the game is played. How else is the representative to know WHAT YOU WANT? He can't come around to you. He doesn't even know who you are. He only knows what you communicate to him, and how much money or pressure you can give. That's the game. That's politics. That's how it works in all it's ugly and inexact glory.
This works the same with SF writers.
FAN: Why don't the writers listen to what the fans want?
WRITERS: You fans want everything. When you say "fans", what united set of fans are you talking about? We get letters for and against every character. Which fans should we listen to?
It's the same with politics. Many people elect a representative. Now, who should they listen to? What single voice have the people spoken with? How clear is it? The practical solutions are to give money (influence) or pressure (creating a group of people with a loud voice), or both. That's the game. That's how it works. We have multiple groups with diverging and contradicting opinion attempting to influence our representatives. That's the game. That's why we need to be activists.
Just as important, our representatives don't know all the issues. How are they to be educated? By the newspaper? By the oppositing political party? By random chance? Again, it's up to the people to form groups and to petition their representatives with the vision of these groups.
Thus, Move On is playing the game as it is played, and they do good stuff.